May CarBall3 Update...
There is not much to report at the moment. I have not done much more with the code, though I finally have gotten the repulse volumes to work like I wanted [mostly]. The main holdup right now is getting the art done for the HUD, although I do need to do some tweaking on the powerups. • Comments: 8 • Post a reply April CarBall3 Update...
There has been much speculation and comments about the "features" of CarBall3, and whether the quickflip is staying or going, alt fires, etc. I am going to take a second to make several clear statements.
I am very close to getting a working alpha version (but temporary HUD graphics). The inventory system is done and working (took a lot longer than I thought), but I still need to tweak the actual firing of items a bit. Once that is done, the alpha version will ready for the dev team mappers to start really testing out the first few maps. I know we have been taking a while to get CB3 out, but I have been working on the code solo in my free time, so I apologize as I know you guys are anxious. • Comments: 6 • Post a reply March CarBall3 Update...
I made some good progress this month. I didn't have as much time to spend on CarBall as I would have liked, but I had to make an emergency trip to Idaho (my nephew had to have emergency neurosurgery for a brain tumor - he is now recovering nicely). I do have a skeleton game working using a modified Scorpion. You can push the ball into a goal and score, the round resets (ala Warfare style minus the cut scene), and logging the scorer/assists work. I have boost and cloaking capabilities working, although I haven't done the pickup support yet; I currently have them hard coded to fire and altfire. Next up, I will be working on doing some cleanup and implementing pickups and the inventory system. All the UI graphics are currently the CTF graphics, but hopefully we will get that stuff customized in the new few weeks. At the moment, I am pretty much working on the game solo, although now that I have the skeleton working, our mappers can start working. On a side note, I think we may still need a graphic artist familiar (or will to familiarize themselves) with UT3 and it's new assets packaging (.upk). If anyone is interested, drop me a note via a private message or post here: viewtopic.php?f=1&t=3898 (please don't post here regarding dev team interest). /homer • Comments: 56 • Post a reply Week 2
-This weeks map is Holdem -Captains, do a better job scheduling matches This weeks matches are Teenage Mutant Ninja Turtles vs Team Threeve noobs got skills vs 2girls1cup BEEF vs Frequency • Comments: 0 • Post a reply 3v3 Draft League
The 3v3 draft league starts this Saturday. Captains get your matches scheduled ahead of time. Make sure you post a topic in the "League Match Results." You can view the schedule and team listings here. http://carball.net/phpBB3/viewtopic.php?f=48&t=3995 Also, this weeks map is CB-Hockey • Comments: 2 • Post a reply |