Version: 2.6 - Mon Jun 13, 2005 8:00 am

    Changes
  • New Vehicle: Spectre
  • New Vehicle: Bullit
  • New powerup: Repulse Field
  • Alt fire: Nitro - Super Jump. Launches the vehicle upwards
  • Alt fire: Rocket - Homing Rocket. Locks onto aiming reticle as long as it is within a 60 degree angle from it's pointed direction. Range is about 50% longer than spider mine detection and will detonate in 4 seconds
  • Alt fire: Mine - Sticky mine. A mine that will stick to the ball or other vehicles. If the player does not trigger the mine, it will explode in one minute, or if the player is killed
  • Alt fire: Goo - SPMA style forward launcher. Distance is determined by the charge bar
  • Alt fire: Invis - Allows you to see other players items for 30 seconds.
  • Alt fire: Nuke - Droppable mini-nuke that does about 1/2 the damage of the primary fire
  • Alt-fire: Spider Mine - Causes the spider mine to lock only onto the ball
  • Alt fire: Repulse Field - EMP that disabled a vehicle for five seconds
  • New mutator: Carball Arena - Changes all the pickups in the map to the selected item
  • New mutator: Invis Mutator - Changes Invis primary fire to the same as it's secondary fire
  • New mutator: No alt fire - Disabled alt fire on all weapons
  • New mutator: No Carball Superweapon - Removes the Nuke from all maps
  • New ball: Cube ball
  • New ball: Puck ball
  • New keybind: cbnextpowerup and cbpreviouspowerup
  • New ScriptedTrigger: ACTION_DisableBallSpawn - Sets bEnabled to false on all CB_BallSpawn actors matching the specified tag
  • New ScriptedTrigger: ACTION_EnableBallSpawn - Sets bEnabled to true on all CB_BallSpawn actors matching the specified tag
  • New ScriptedTrigger: ACTION_SetGoalVolumeToOB - Sets bOutOfBounds to true on all CB_GoalVolume's matching the specified tag
  • New ScriptedTrigger: ACTION_SetOBToGoalVolume - Sets bOutOfBounds to false on all CB_GoalVolume's matching the specified tag
  • New ball model that allows better textures. The ball texture now surrounds the ball a full 360 degrees. The old ball broke the skin into "quadrants"
  • New default ball with CarBall logo. This is spawned using the new CB_BallSpawnNew actor
  • Four new skins, removed two (Urban & BRG)
  • Three new liscense plates
  • Three new wheel skins
  • Two new loading screens
  • Added Touches to the localstats
  • Item HUD icon will turn grey if the powerup is "in use" (i.e. sticky grenade)
  • Added buzzer sound when weapon fire is cancelled (would spawn in a wall, can't fire for some reason, etc)
  • If you use an second invis before time is up, it now resets the time to 30.
  • Assigns random car skin/accessories to bots
  • Added arrow pointing to ball location
  • Added a user config setting to switch between radar and arrow
  • Dropped items now gradually fade out five seconds before the round resets.
  • Added CB_PickupLocker actor that can give up to 3 items at time.
  • Added CB_PickupVolume that can either a) give up to 3 items at time. b) strip up to 3 items based on type or c) strip all items - A configurable mesage will be displayed if powerups are given or stripped.
  • Doubled the cull distance for pickups so they can be seen from further away
  • Added CB_BallSpawnNew actor, used to spawn different types of balls
  • Added CB_FakeBallSpawnerNew actor, used to spawn different types of fake balls
  • Killing yourself with your own weapon damage now causes a five second suicide delay
  • All deployed weapons (goo, rockets, etc.) are destroyed when the round resets. No more cheap spawn kills!
  • You now get a countdown for the suicide delay on the HUD immediately after dying
  • Suicide delay timer is now cleared after a round reset
  • Flip mine now scores combo bonus points (prior to this version, the flip mine would not even explode from touching the ball)
  • CB_SoundVolume now supports Pitch and Attenuate properties
Top

Version: 2.5 - Tue May 31, 2005 8:00 am

    Changes
  • Stats Support (Requires a modification to a stats reader)
  • Fender Benders, on fast collisions
  • Customizable Vehicle License Plates
  • Customizable Vehicle Wheels
  • Player Names above vehicles overhauled and transparancy is customizable
  • Invis set to time limit and displays countdown on HUD
  • Stop Time countdown between goals
  • Overtime Faceoff, with Server admin adjustable overtime delay
  • Timeouts, with Server admin adjustable timeout duration and number of timeouts per team
  • Server admin Adjustable Spider mine limit
  • Toggleable headlight control added
  • New skins which Include some with self illumination
    Bug Fixes / Removed
  • Ball teleporter fixes
  • Vehicle telporter fixes
  • Teammate selected item now displays when they are invisible
  • No more scoring after time runs out.
  • Improved item respawn at new faceoffs
  • Improved goo lag
  • Improved boost through bug
  • Ball Cam retains focus on ball reset in spectator mode
  • No more constant accessed nones in UT2004.log
  • Wildcard base spawns the same as other pickups. No more delay.
  • No more owngoals if offensive team touched the ball.
  • Scoreboard fixed
Top

Version: 2.4 - Tue Mar 01, 2005 8:00 am

    Changes
  • Random Pickup Bases
  • Ball triggered Volumes
  • Ball spawn events
  • Whole new set of loading screens
  • Sound volumes can now affect vehicles
  • Ball zones to where you can have info telling the player what zone the ball is in
  • Keg o' boom and spider mine weapons
  • Improvements to the scoreboard actor (leader board support)
  • New CB_VolumeInfo can now affect vehicle friction, by setting the GroundFriction on the volume
  • Hud indicator for your teammate's selected pickup. Implemented as an icon above the car
  • Fake Ball scoring/out of bounds volume. A volume that will add to the score when a fake ball hits it, but does not restart the round
  • Wildcard Weapon base. The base spawns a random pickup from available CB pickups
  • Force item spawns to appear after score
  • Force 3rd person only for cars
  • Fake Ball Enhancements. Fake ball physics are now exactly like the real ball, including "touching" code
  • Lots of map enhancements
  • Lots of new skins
    Bug Fixes / Removed
  • Vehicle teleporters no longer remove the users items
  • Fixed User ini hack to remove vehicles
  • Fix ball disappearing bug
Top

Version: 2.3 - Thu Dec 23, 2004 8:00 am

    Changes
  • Added all new vehicle skins and updated old ones
  • Added the ability to switch between automatic and manual item switching. Manual switches between open and blank spots while automatic only switches between full items
  • Your skin, vehicle, horn, and weapon switching preferences are now saved so you don't have to pick them every time you join a server
  • New Vehicle and Ball teleporters
  • New map CB-Junkyard
  • Added the ability for the ballspawn to randomly spawn within a given area
  • Homer Scoreboard added (Scoreboard for carball)
  • The ability to drop items and a few other fixes
    Bug Fixes / Removed
  • Players can no longer spectate the other team in first person and see their items.
  • Your vehicle should no longer get stuck on it's nose after a quickflip
  • Scoring detection should be improved so that all goals are given to the correct player
  • Fixed all the old maps and updated them
Top

Version: 2.2 - Tue Nov 16, 2004 8:00 am

    Changes
  • QuickFlip
  • Spectator Alt Fire ball cam
  • New buggy skins
  • Kill volumes
  • Fake balls
  • Custom loading screens
  • In game BallCam
  • New Maps
  • Fixes to existing maps
  • Remove Horn from HUD
  • New Hints
  • Sound volume extended for an array of sounds
  • Wheely limited, super wheely replaced with quickflip
    Bug Fixes / Removed
  • GoalScoring assignments improved
  • No Goals a thing of the past
Top

Version: 2.1 - Fri Oct 15, 2004 8:00 am

    Changes
  • Vehicle speed tweaks to where vehicle speeds are identical
  • CB_sound Volumes
  • Stadium, Alpine and PotHoles have been tweaked
Top

Version: 2.0 - Wed Jun 30, 2004 8:00 am

    Changes
  • Added vehicle BigWheel
  • Ingame vehicle settings menu
  • Several maps updated
  • Increased FlipMine damage
    Bug Fixes / Removed
  • Patched a suicide exploit
  • Added more empty vehicle cleanup code
  • Many minor code changes
Top

Version: 1.9 - Thu Jun 17, 2004 8:00 am

    Changes
  • Increased Buggy health
  • Special events can happen at OverTime
  • Added map CB-PotHoles
  • Increased PocketRocket and GooPile damage
  • PocketRockets move a bit faster
  • Removed map CB-Forest
  • Increased Jump height of Buggy
  • Decreased JumpCharge time
  • Suiciding now incurs a respawn delay
  • Added pickup FlipMine
    Bug Fixes / Removed
  • Fixed issue with goals and dying players
  • Suicide/OwnGoal exploit addressed
  • Numerous minor bug/feature fixes
Top

Version: 1.8 - Thu Jun 10, 2004 8:00 am

    Changes
  • Added ZRepulsor to CB_RepulseVolume
  • Tweaked Invis and Rocket sounds
  • Added map CB-Alpine
  • Rewards for those who assist in scoring a goal
  • Extra rewards for players who score goals using powerups
    Bug Fixes / Removed
  • Fixed issue with bNoCoronas / Invisibility
  • Fixed CB-Stadium bug
  • Changed Balls method of remembering who touched it
  • Some small issues addressed
Top

Version: 1.7 - Mon Jun 07, 2004 8:00 am

    Changes
  • Pickupbases now spawn a new pickup (if empty) when round begins
  • Added repulsing volumes to alleviate ball sticking to scenery
  • Flip is now set to whatever the user has bound to "Use"
    Bug Fixes / Removed
  • Ball no longer resets between round end and new round begins
  • Keybind problems fully fixed
Top

Version: 1.6 - Wed Jun 02, 2004 8:00 am

    Changes
  • Select Next Item is now set to whatever the user has bound AltFire to
  • ActivateItem is now set to whatever the user has bound Fire to
  • Flip is now set to ALT
  • Ball now resets if it hit's the KillZ
    Bug Fixes / Removed
  • Addressed Major issues with Version 1.5 keybind ability
  • Squashed an access none
Top

Version: 1.5 - Tue Jun 01, 2004 8:00 am

    Changes
  • Ball Reset if it hits an OutOfBoundsVolume, or sits still for 15 seconds
  • Added OutOfBoundsVolume
  • Users can now define their CarBall controls
  • NitroBoost now toned down to pre 1.3 levels
    Bug Fixes / Removed
  • Playernames no longer drawn above invisible Buggy's
  • Several minor bugs squashed
Top

Version: 1.4 - Sun May 30, 2004 8:00 am

    Changes
  • CarBall moved to it's own folder tree
  • CarBall Version now shown in server info when browsing for games
  • Tweaked 3 of the 4 maps that ship with CarBall
    Bug Fixes / Removed
  • Fixed "cannot connect to other games after playing CarBall" problem
  • Addressed problem with custom ballskins not working online
Top

Version: 1.3 - Sat May 29, 2004 8:00 am

    Changes
  • Added visual effect for NitroBoosting vehicles
  • Enemy playernames now displayed above their vehicles (Thanks to Devon Carlson and Shrimp for their help)
  • Added fanfare to play when a goal is scored
  • Ball now resets if it enters a goal area without touching a vehicle
    Bug Fixes / Removed
  • Managed to optimize a bunch of code
  • Fixed issue if player dies just before they score a goal
  • Several minor issues discovered and resolved
Top

Version: 1.2 - Wed May 26, 2004 8:00 am

    Changes
  • Added ability for custom events to be triggered when goals scored.
  • CarBall now has the functionality of Stunt Mutator built-in
  • The Ball can now glow or not glow. It can also glow different colors
  • Fixed up the Flip code. The Buggy is flipping back onto it's wheels so much better now
    Bug Fixes / Removed
  • Stopped "Fender Bender" sound's ability to play due the the enormous amount of fender bender spam during matches
  • Disabled the printing of the vehiclename when spawning
Top

Version: 1.1 - Sun May 23, 2004 8:00 am

    Changes
  • Lowered the volume of the sound played when going invisible/visible.
    Bug Fixes / Removed
  • Fixed issue with HUD not drawing inventory correctly.
  • Fixed CB-Stadium bug where goals could be scored from behind and atop the goal areas.
Top

Version: 1.0 - Sat May 22, 2004 8:00 am

    Changes
  • First release
Top
cron