This document describes the installation methods available for installing the CarBall 3 mod and provides installation related tips and troubleshooting information. Installing the CarBall 3 mod is quite simple and in fact the majority of users will have no difficulty after reading the Installation section of the Quickstart Guide. However, additional detail is provided in this guide for those who would benefit from some extra assistance.
The CarBall installation file is available as a compressed archive (usually provided in ZIP format) .
You can download the full CarBall 3 installation package from the CarBall 3 Files Section.
You need to remove any existing CarBall3 files prior to installing RC4. Please see below for more details.
Compressed archives are files that have had their size reduced by putting them into a format that takes up less storage space, but cannot be run by a computer. Uncompressing these archives restores them to their original size and allows the computer to use the file. The CarBall mod can be distributed in any compressed archive format, but it is usually distributed as a ZIP or RAR file. ZIP files typically end in ".zip" and RAR files typically end in ".rar" without the quotes.
In order to install the CarBall mod from ZIP, RAR (or other compression format) file, use an uncompression program to expand the archive into your user Unreal Tournament 3 folder of your Unreal Tournament 3 installation. This folder generally resides under your "My Documents" folder (or "Documents" folder on Vista) under "My Games\Unreal Tournament 3\".
So, for example, on Windows XP if your login is "user", the default user UTGame folder is "C:\Documents and Settings\user\My Documents\My Games\Unreal Tournament 3\", so you would tell your uncompression program to expand the mod file to "C:\Documents and Settings\user\My Documents\My Games\Unreal Tournament 3\".
The action of uncompression will place the files into the correct existing UT3 directories and create the required new directories as long as you uncompress the file into the correct location.
For general reference, here is a description of the directory structure of CarBall 3.
A directory called "CarBall3" should appear under the UT3 "My Games\Unreal Tournament 3\" directory. It should have several subdirectories, as described below.
A primitive tree diagram of the CarBall directory structure would appear something like this:
- <Country Code>
The base CarBall3 directory contains the "Readme" text files associated with CarBall3.
The Config directory contains CarBall3 specified configuration files.
The Localization contains the localization files for CarBall 3. There is a subdirectory for each Country Code supported by UT3. Currently, only the INT (international/English) localization is provided in CarBall3.
The Manual directory contains this manual. :)
The Published directory contains all of the CarBall3 packages. Most packages, with the exceptions noted below, are stored directly within this directory.
The Maps subdirectory contains the maps for CarBall3.
The Script subdirectory contains the UnrealScript (.u) files for CarBall3.
The Splash directory will contain the CarBall3 splash screens (Currently Not Used).
In your UT3 Config directory, you should remove UTCarBall3.ini and any references to CarBall3 classes from your other UT ini files. Cleanup should include, but may not necessarily be limited to, the following:
- In UTInput.ini, remove the following sections:
After a successful installation, you must run UT3 with the -mod switch using "-mod=../CarBall3". CarBall should appear as an entry in your "Game Type" list and can be selected just like you would select an Warfare, Capture the Flag or an Deathmatch game. Using the -mod switch allows you to have CarBall3 specific keybinds, that will not interfere with other UT3 gametypes.