CB-Icebreaker-beta

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CB-Icebreaker-beta

Postby Jump » Sat Jan 23, 2010 4:52 am

I wanted to make something like this for a long time it is very basic right now till i figure out how i want it. :P
Image
http://carballmaps.zoomshare.com/files/ ... 1-beta.rar

New Test Version
Changes
1. Fixed bottom goal light made shadow ss didn't like. :P
2. Made so when score the blocks reset.
http://carballmaps.zoomshare.com/files/ ... -beta2.rar

SS's test version
SS's version with the blocks, so they rest on bottom when you shoot and can shoot back up.
http://carballmaps.zoomshare.com/files/ ... -beta3.rar
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Re: CB-Icebreaker-beta

Postby Jump » Mon Feb 15, 2010 12:45 am

Made it look a little better besides the black for now: :P
Image
http://carballmaps.zoomshare.com/files/ ... kerdue.rar
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Re: CB-Icebreaker-beta

Postby Jump » Wed Feb 17, 2010 6:41 pm

Latest version: CB-Icebreaker3
http://carballmaps.zoomshare.com/files/ ... eaker3.rar
Put it in cardboard box for now: :P
Image
1. Made floor see through
2. Added nuke on bottom level under block(shoot with rocket to get to),also block resets blocks(not sure on this yet).
3. Added cardboard texture for walls
4. Added goo pickup to sides. made top goals so you can get on top.
5. Changed bottom side textures
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Re: CB-Icebreaker-beta

Postby HoMeRS}i{MpSoN » Thu Feb 18, 2010 5:02 pm

Cool concept, but I liked the canyon environment better than the cardboard box...
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Re: CB-Icebreaker-beta

Postby Jump » Thu Feb 18, 2010 6:01 pm

Your choice of flavors. :P These haven't been tested so ....
Snow2 style:
Image
Pic was weird, but shows bottom level and cube for nuke.
http://carballmaps.zoomshare.com/files/ ... eaker4.rar
Homer style:
Image
http://carballmaps.zoomshare.com/files/ ... eaker5.rar
I moved back the meshes some cause i was told that flat walls are what are liked. :P Although i liked the mesh walls. So doesn't look exactly the same. was done fast, so there are some holes.
Making the floor see through i thought would be neat so you could counter from bottom. Also the nuke was added because of how small the cubes are so you can take out larger amount of blocks. I just didn't want it out of hand, so made it harder to get to and made it a safety trigger also. All this could be changed also.
Main thing is game play.
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Re: CB-Icebreaker-beta

Postby UrDaddy » Sat Feb 20, 2010 8:54 pm

Holy Christ are you still mapping Jump? LOL, the toy shop must not be very busy. :P
WiDoWMaKeR wrote:Just wait till I cast one of Veal's WoW spells and turn everybody on the opposite team into chickens....
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Re: CB-Icebreaker-beta

Postby Jump » Sun Feb 21, 2010 3:34 am

It hasn't been that long has it. :P
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Re: CB-Icebreaker-beta

Postby Jump » Sun Jun 13, 2010 9:01 pm

I made a new version. Quen a ways back mentioned making the blocks bigger, so i did. I did this kinda fast so if notice any mistakes etc. let me know. The ceiling is low again for now.(Used older map version)Very basic for now. Main reason i had to redo some sizing and stuff besides the blocks. :P

http://carballmaps.zoomshare.com/files/ ... gblock.rar

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Quen also mentioned making another version that i might try also, but for now.
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