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  <title type="text">CarBall Development::</title>
  <subtitle type="text">
    CarBall Development::CarBall 3: Recently opened tasks
  </subtitle>
  <id>http://www.carball.net/project/</id>
    <updated>2009-07-09T09:13:46Z</updated>
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    <entry>
    <title>FS#82: Create CB3-RollerBall</title>
    <link href="http://www.carball.net/project/index.php?do=details&amp;task_id=82" />    
    <updated>2009-07-09T09:11:39Z</updated>    
    <published>2009-02-08T06:14:39Z</published>
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        Create CB3-RollerBall map - oval racing map with goals on the inside lane on opposite sides of the track (lengthwise).
      </div>
    </content>
    <author><name>-TD-DEMON</name></author>
    <id>http://www.carball.net/project/:82</id>
  </entry>
    <entry>
    <title>FS#81: Remove Crosshair from the center of the screen</title>
    <link href="http://www.carball.net/project/index.php?do=details&amp;task_id=81" />    
    <updated>2009-07-09T09:13:46Z</updated>    
    <published>2008-12-23T10:36:04Z</published>
    <content type="xhtml" xml:lang="en" xml:base="http://diveintomark.org/">
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        Schnappy - Dec 23 2008<br />
-Remove Crosshair from the center of the screen
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    </content>
    <author><name>SchnappySausage</name></author>
    <id>http://www.carball.net/project/:81</id>
  </entry>
    <entry>
    <title>FS#80: Handbrake Key</title>
    <link href="http://www.carball.net/project/index.php?do=details&amp;task_id=80" />    
    <updated>2009-07-09T08:54:08Z</updated>    
    <published>2008-12-20T13:00:05Z</published>
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        -Handbrake need its own key<br />
-Should not be activated after jumping<br />
-Should not be activated while charging jump<br />
-Should point the vehicle&#039;s nose upward when in the air<br />
      </div>
    </content>
    <author><name>SchnappySausage</name></author>
    <id>http://www.carball.net/project/:80</id>
  </entry>
    <entry>
    <title>FS#79: Change tips during load to be CarBall specific</title>
    <link href="http://www.carball.net/project/index.php?do=details&amp;task_id=79" />    
    <updated>2008-12-02T07:14:30Z</updated>    
    <published>2008-12-02T07:14:30Z</published>
    <content type="xhtml" xml:lang="en" xml:base="http://diveintomark.org/">
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        If possible, we should change the tips that appear during map loading to be CarBall specific items, like in CB2
      </div>
    </content>
    <author><name>HoMeRS}i{MpSoN</name></author>
    <id>http://www.carball.net/project/:79</id>
  </entry>
    <entry>
    <title>FS#78: Powerup tweaks: Goo - Affects ball too much</title>
    <link href="http://www.carball.net/project/index.php?do=details&amp;task_id=78" />    
    <updated>2009-06-03T18:15:49Z</updated>    
    <published>2008-11-20T18:53:19Z</published>
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        Comment by Jonathan Scott (UrDaddy) <br />
Goo is alot better in Beta 3. <br />
<br />
--Affects ball the same now - at least it seemed to me - though the Goo affect directly on the ball is too powerful, will shoot ball to ceiling.<br />
 Comment by Jonathan Scott (UrDaddy) - Thursday, 20 November 2008, 10:22 GMT-7 — Edit — Delete <br />
Yeah the Goo when it hits directly on the ball will send it rocketing around the map.
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    </content>
    <author><name>HoMeRS}i{MpSoN</name></author>
    <id>http://www.carball.net/project/:78</id>
  </entry>
    <entry>
    <title>FS#77: Add Ball View Camera</title>
    <link href="http://www.carball.net/project/index.php?do=details&amp;task_id=77" />    
    <updated>2009-06-03T18:20:39Z</updated>    
    <published>2008-11-20T13:00:08Z</published>
    <content type="xhtml" xml:lang="en" xml:base="http://diveintomark.org/">
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        We should try to impliment a ball view camera like we had in CB2
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    </content>
    <author><name>HoMeRS}i{MpSoN</name></author>
    <id>http://www.carball.net/project/:77</id>
  </entry>
    <entry>
    <title>FS#76: Time Reset After Goal</title>
    <link href="http://www.carball.net/project/index.php?do=details&amp;task_id=76" />    
    <updated>2008-11-19T07:19:04Z</updated>    
    <published>2008-11-15T13:29:23Z</published>
    <content type="xhtml" xml:lang="en" xml:base="http://diveintomark.org/">
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        This is from me.<br />
<br />
[Beta 3]<br />
<br />
Time resets after a goal to the beginning of the match time. At least the timer will reset, not sure if the time itself resets or just the timer. I say this because one time during testing, I scored with 10 seconds left to tie the match to see what would happen with overtime. Sure enough, the timer reset, but then right after the game said &quot;Overtime&quot; even though the timer was still looked like it was 14:00 or so left in the match. I scored a goal, and the game ended and said I won. This was fixed in a previous build, but looks like there are still issues with it.
      </div>
    </content>
    <author><name>UrDaddy</name></author>
    <id>http://www.carball.net/project/:76</id>
  </entry>
    <entry>
    <title>FS#75: Weapon Issues</title>
    <link href="http://www.carball.net/project/index.php?do=details&amp;task_id=75" />    
    <updated>2009-05-27T18:53:19Z</updated>    
    <published>2008-11-15T13:05:29Z</published>
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        These are all from me.<br />
<br />
[Beta 3]<br />
<br />
-Right now the weapon bar only shows 1 slot available.<br />
<br />
-Also cannot pickup multiple items, not sure if this is related to the weapon bar only having 1 available slot.<br />
<br />
-Weapon fire has some serious issues. It&#039;s hard to describe, but when I came into the game I wasn&#039;t able to fire Goo, it would just stay in my inventory. Later I was able to fire it fine, and then when I picked up another Goo I wasn&#039;t able to fire that one. Also when I entered the game, I was able to fire a Rocket without issues, but then the next one I fired didn&#039;t fire and just stayed in my inventory. Boost and Invis seemed to fire just fine. I figured out by pressing the 1 and 2 on my keyboard (used to switch between weapon slots in regular UT3) that if I switched off the weapon slot holding the Goo or Rocket I was unable to fire, that switching back to it let me fire. So basically switch off the weapon slot, then switch back to it, and you can fire the weapon.
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    </content>
    <author><name>UrDaddy</name></author>
    <id>http://www.carball.net/project/:75</id>
  </entry>
    <entry>
    <title>FS#74: Name Tags appear &quot;outside&quot; the map</title>
    <link href="http://www.carball.net/project/index.php?do=details&amp;task_id=74" />    
    <updated>2008-11-25T20:48:37Z</updated>    
    <published>2008-11-15T11:52:02Z</published>
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        Jump [Beta 2]<br />
<br />
In Instant Action the name tags on the bots are not only above their cars, but that there is also a copy of their tags that floats outside of the map not attached to their cars.<br />
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    </content>
    <author><name>UrDaddy</name></author>
    <id>http://www.carball.net/project/:74</id>
  </entry>
    <entry>
    <title>FS#73: Ball Behavior</title>
    <link href="http://www.carball.net/project/index.php?do=details&amp;task_id=73" />    
    <updated>2009-05-27T18:54:17Z</updated>    
    <published>2008-11-15T11:45:57Z</published>
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        MC [Beta 1]<br />
<br />
The ball has almost no bounce to it, and is near impossible to get off the ground.<br />
<br />
Jump [Beta 1]<br />
<br />
The ball if right in front of you being pushed slows you down considerably.<br />
<br />
MC [Beta 2]<br />
<br />
I think the ball needs a lot less weight to it, if that&#039;s possible. As jump said, it slows down the car (I don&#039;t know if this is just because it&#039;s touching the tires though), also, it&#039;s very hard to get the ball off the ground. At first I thought it was impossible to do a rocket chip, but I pulled a very small one off finally. The ball popped up barely enough to go over a car, but I now know it&#039;s possible. Right now the ball feels like a dead weight, slowing the car down, pushing the car back, and barely ever getting off the ground enough to bounce.
      </div>
    </content>
    <author><name>UrDaddy</name></author>
    <id>http://www.carball.net/project/:73</id>
  </entry>
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