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  <channel rdf:about="http://www.carball.net/project/">
    <title>CarBall Development::</title>
    <link>http://www.carball.net/project/</link>
    <description>CarBall Development::CarBall 3: Recently opened tasks</description>
    <dc:date>2009-07-09T09:13:46Z</dc:date>
    <items>
      <rdf:Seq>
                <rdf:li rdf:resource="http://www.carball.net/project/index.php?do=details&amp;task_id=82" />
                <rdf:li rdf:resource="http://www.carball.net/project/index.php?do=details&amp;task_id=81" />
                <rdf:li rdf:resource="http://www.carball.net/project/index.php?do=details&amp;task_id=80" />
                <rdf:li rdf:resource="http://www.carball.net/project/index.php?do=details&amp;task_id=79" />
                <rdf:li rdf:resource="http://www.carball.net/project/index.php?do=details&amp;task_id=78" />
                <rdf:li rdf:resource="http://www.carball.net/project/index.php?do=details&amp;task_id=77" />
                <rdf:li rdf:resource="http://www.carball.net/project/index.php?do=details&amp;task_id=76" />
                <rdf:li rdf:resource="http://www.carball.net/project/index.php?do=details&amp;task_id=75" />
                <rdf:li rdf:resource="http://www.carball.net/project/index.php?do=details&amp;task_id=74" />
                <rdf:li rdf:resource="http://www.carball.net/project/index.php?do=details&amp;task_id=73" />
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  </channel>
    <item rdf:about="http://www.carball.net/project/index.php?do=details&amp;task_id=82">
    <title>FS#82: Create CB3-RollerBall</title>
    <link>http://www.carball.net/project/index.php?do=details&amp;task_id=82</link>
    <dc:date>2009-07-09T09:11:39Z</dc:date>
    <dc:creator>-TD-DEMON</dc:creator>
    <description>Create CB3-RollerBall map - oval racing map with goals on the inside lane on opposite sides of the track (lengthwise).</description>
    <content:encoded><![CDATA[Create CB3-RollerBall map - oval racing map with goals on the inside lane on opposite sides of the track (lengthwise).]]></content:encoded>
  </item>
    <item rdf:about="http://www.carball.net/project/index.php?do=details&amp;task_id=81">
    <title>FS#81: Remove Crosshair from the center of the screen</title>
    <link>http://www.carball.net/project/index.php?do=details&amp;task_id=81</link>
    <dc:date>2009-07-09T09:13:46Z</dc:date>
    <dc:creator>SchnappySausage</dc:creator>
    <description>Schnappy - Dec 23 2008
-Remove Crosshair from the center of the screen</description>
    <content:encoded><![CDATA[Schnappy - Dec 23 2008<br />
-Remove Crosshair from the center of the screen]]></content:encoded>
  </item>
    <item rdf:about="http://www.carball.net/project/index.php?do=details&amp;task_id=80">
    <title>FS#80: Handbrake Key</title>
    <link>http://www.carball.net/project/index.php?do=details&amp;task_id=80</link>
    <dc:date>2009-07-09T08:54:08Z</dc:date>
    <dc:creator>SchnappySausage</dc:creator>
    <description>-Handbrake need its own key
-Should not be activated after jumping
-Should not be activated while charging jump
-Should point the vehicle&amp;#039;s nose upward when in the air</description>
    <content:encoded><![CDATA[-Handbrake need its own key<br />
-Should not be activated after jumping<br />
-Should not be activated while charging jump<br />
-Should point the vehicle&#039;s nose upward when in the air<br />]]></content:encoded>
  </item>
    <item rdf:about="http://www.carball.net/project/index.php?do=details&amp;task_id=79">
    <title>FS#79: Change tips during load to be CarBall specific</title>
    <link>http://www.carball.net/project/index.php?do=details&amp;task_id=79</link>
    <dc:date>2008-12-02T07:14:30Z</dc:date>
    <dc:creator>HoMeRS}i{MpSoN</dc:creator>
    <description>If possible, we should change the tips that appear during map loading to be CarBall specific items, like in CB2</description>
    <content:encoded><![CDATA[If possible, we should change the tips that appear during map loading to be CarBall specific items, like in CB2]]></content:encoded>
  </item>
    <item rdf:about="http://www.carball.net/project/index.php?do=details&amp;task_id=78">
    <title>FS#78: Powerup tweaks: Goo - Affects ball too much</title>
    <link>http://www.carball.net/project/index.php?do=details&amp;task_id=78</link>
    <dc:date>2009-06-03T18:15:49Z</dc:date>
    <dc:creator>HoMeRS}i{MpSoN</dc:creator>
    <description>Comment by Jonathan Scott (UrDaddy) 
Goo is alot better in Beta 3. 

--Affects ball the same now - at least it seemed to me - though the Goo affect directly on the ball is too powerful, will shoot ball to ceiling.
 Comment by Jonathan Scott (UrDaddy) - Thursday, 20 November 2008, 10:22 GMT-7 — Edit — Delete 
Yeah the Goo when it hits directly on the ball will send it rocketing around the map.</description>
    <content:encoded><![CDATA[Comment by Jonathan Scott (UrDaddy) <br />
Goo is alot better in Beta 3. <br />
<br />
--Affects ball the same now - at least it seemed to me - though the Goo affect directly on the ball is too powerful, will shoot ball to ceiling.<br />
 Comment by Jonathan Scott (UrDaddy) - Thursday, 20 November 2008, 10:22 GMT-7 — Edit — Delete <br />
Yeah the Goo when it hits directly on the ball will send it rocketing around the map.]]></content:encoded>
  </item>
    <item rdf:about="http://www.carball.net/project/index.php?do=details&amp;task_id=77">
    <title>FS#77: Add Ball View Camera</title>
    <link>http://www.carball.net/project/index.php?do=details&amp;task_id=77</link>
    <dc:date>2009-06-03T18:20:39Z</dc:date>
    <dc:creator>HoMeRS}i{MpSoN</dc:creator>
    <description>We should try to impliment a ball view camera like we had in CB2</description>
    <content:encoded><![CDATA[We should try to impliment a ball view camera like we had in CB2]]></content:encoded>
  </item>
    <item rdf:about="http://www.carball.net/project/index.php?do=details&amp;task_id=76">
    <title>FS#76: Time Reset After Goal</title>
    <link>http://www.carball.net/project/index.php?do=details&amp;task_id=76</link>
    <dc:date>2008-11-19T07:19:04Z</dc:date>
    <dc:creator>UrDaddy</dc:creator>
    <description>This is from me.

[Beta 3]

Time resets after a goal to the beginning of the match time. At least the timer will reset, not sure if the time itself resets or just the timer. I say this because one time during testing, I scored with 10 seconds left to tie the match to see what would happen with overtime. Sure enough, the timer reset, but then right after the game said &amp;quot;Overtime&amp;quot; even though the timer was still looked like it was 14:00 or so left in the match. I scored a goal, and the game ended and said I won. This was fixed in a previous build, but looks like there are still issues with it.</description>
    <content:encoded><![CDATA[This is from me.<br />
<br />
[Beta 3]<br />
<br />
Time resets after a goal to the beginning of the match time. At least the timer will reset, not sure if the time itself resets or just the timer. I say this because one time during testing, I scored with 10 seconds left to tie the match to see what would happen with overtime. Sure enough, the timer reset, but then right after the game said &quot;Overtime&quot; even though the timer was still looked like it was 14:00 or so left in the match. I scored a goal, and the game ended and said I won. This was fixed in a previous build, but looks like there are still issues with it.]]></content:encoded>
  </item>
    <item rdf:about="http://www.carball.net/project/index.php?do=details&amp;task_id=75">
    <title>FS#75: Weapon Issues</title>
    <link>http://www.carball.net/project/index.php?do=details&amp;task_id=75</link>
    <dc:date>2009-05-27T18:53:19Z</dc:date>
    <dc:creator>UrDaddy</dc:creator>
    <description>These are all from me.

[Beta 3]

-Right now the weapon bar only shows 1 slot available.

-Also cannot pickup multiple items, not sure if this is related to the weapon bar only having 1 available slot.

-Weapon fire has some serious issues. It&amp;#039;s hard to describe, but when I came into the game I wasn&amp;#039;t able to fire Goo, it would just stay in my inventory. Later I was able to fire it fine, and then when I picked up another Goo I wasn&amp;#039;t able to fire that one. Also when I entered the game, I was able to fire a Rocket without issues, but then the next one I fired didn&amp;#039;t fire and just stayed in my inventory. Boost and Invis seemed to fire just fine. I figured out by pressing the 1 and 2 on my keyboard (used to switch between weapon slots in regular UT3) that if I switched off the weapon slot holding the Goo or Rocket I was unable to fire, that switching back to it let me fire. So basically switch off the weapon slot, then switch back to it, and you can fire the weapon.</description>
    <content:encoded><![CDATA[These are all from me.<br />
<br />
[Beta 3]<br />
<br />
-Right now the weapon bar only shows 1 slot available.<br />
<br />
-Also cannot pickup multiple items, not sure if this is related to the weapon bar only having 1 available slot.<br />
<br />
-Weapon fire has some serious issues. It&#039;s hard to describe, but when I came into the game I wasn&#039;t able to fire Goo, it would just stay in my inventory. Later I was able to fire it fine, and then when I picked up another Goo I wasn&#039;t able to fire that one. Also when I entered the game, I was able to fire a Rocket without issues, but then the next one I fired didn&#039;t fire and just stayed in my inventory. Boost and Invis seemed to fire just fine. I figured out by pressing the 1 and 2 on my keyboard (used to switch between weapon slots in regular UT3) that if I switched off the weapon slot holding the Goo or Rocket I was unable to fire, that switching back to it let me fire. So basically switch off the weapon slot, then switch back to it, and you can fire the weapon.]]></content:encoded>
  </item>
    <item rdf:about="http://www.carball.net/project/index.php?do=details&amp;task_id=74">
    <title>FS#74: Name Tags appear &quot;outside&quot; the map</title>
    <link>http://www.carball.net/project/index.php?do=details&amp;task_id=74</link>
    <dc:date>2008-11-25T20:48:37Z</dc:date>
    <dc:creator>UrDaddy</dc:creator>
    <description>Jump [Beta 2]

In Instant Action the name tags on the bots are not only above their cars, but that there is also a copy of their tags that floats outside of the map not attached to their cars.</description>
    <content:encoded><![CDATA[Jump [Beta 2]<br />
<br />
In Instant Action the name tags on the bots are not only above their cars, but that there is also a copy of their tags that floats outside of the map not attached to their cars.<br />]]></content:encoded>
  </item>
    <item rdf:about="http://www.carball.net/project/index.php?do=details&amp;task_id=73">
    <title>FS#73: Ball Behavior</title>
    <link>http://www.carball.net/project/index.php?do=details&amp;task_id=73</link>
    <dc:date>2009-05-27T18:54:17Z</dc:date>
    <dc:creator>UrDaddy</dc:creator>
    <description>MC [Beta 1]

The ball has almost no bounce to it, and is near impossible to get off the ground.

Jump [Beta 1]

The ball if right in front of you being pushed slows you down considerably.

MC [Beta 2]

I think the ball needs a lot less weight to it, if that&amp;#039;s possible. As jump said, it slows down the car (I don&amp;#039;t know if this is just because it&amp;#039;s touching the tires though), also, it&amp;#039;s very hard to get the ball off the ground. At first I thought it was impossible to do a rocket chip, but I pulled a very small one off finally. The ball popped up barely enough to go over a car, but I now know it&amp;#039;s possible. Right now the ball feels like a dead weight, slowing the car down, pushing the car back, and barely ever getting off the ground enough to bounce.</description>
    <content:encoded><![CDATA[MC [Beta 1]<br />
<br />
The ball has almost no bounce to it, and is near impossible to get off the ground.<br />
<br />
Jump [Beta 1]<br />
<br />
The ball if right in front of you being pushed slows you down considerably.<br />
<br />
MC [Beta 2]<br />
<br />
I think the ball needs a lot less weight to it, if that&#039;s possible. As jump said, it slows down the car (I don&#039;t know if this is just because it&#039;s touching the tires though), also, it&#039;s very hard to get the ball off the ground. At first I thought it was impossible to do a rocket chip, but I pulled a very small one off finally. The ball popped up barely enough to go over a car, but I now know it&#039;s possible. Right now the ball feels like a dead weight, slowing the car down, pushing the car back, and barely ever getting off the ground enough to bounce.]]></content:encoded>
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