CarBall Development:: Thu, 09 Jul 2009 09:13:46 -0700 CarBall Development::CarBall 3: Recently opened tasks http://www.carball.net/project/ FS#82: Create CB3-RollerBall -TD-DEMON Sun, 08 Feb 2009 06:14:39 -0700 http://www.carball.net/project/index.php?do=details&task_id=82 http://www.carball.net/project/index.php?do=details&task_id=82 FS#81: Remove Crosshair from the center of the screen SchnappySausage Tue, 23 Dec 2008 10:36:04 -0700 -Remove Crosshair from the center of the screen]]> http://www.carball.net/project/index.php?do=details&task_id=81 http://www.carball.net/project/index.php?do=details&task_id=81 FS#80: Handbrake Key SchnappySausage Sat, 20 Dec 2008 13:00:05 -0700 -Should not be activated after jumping
-Should not be activated while charging jump
-Should point the vehicle's nose upward when in the air
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http://www.carball.net/project/index.php?do=details&task_id=80 http://www.carball.net/project/index.php?do=details&task_id=80
FS#79: Change tips during load to be CarBall specific HoMeRS}i{MpSoN Tue, 02 Dec 2008 07:14:30 -0700 http://www.carball.net/project/index.php?do=details&task_id=79 http://www.carball.net/project/index.php?do=details&task_id=79 FS#78: Powerup tweaks: Goo - Affects ball too much HoMeRS}i{MpSoN Thu, 20 Nov 2008 18:53:19 -0700 Goo is alot better in Beta 3.

--Affects ball the same now - at least it seemed to me - though the Goo affect directly on the ball is too powerful, will shoot ball to ceiling.
Comment by Jonathan Scott (UrDaddy) - Thursday, 20 November 2008, 10:22 GMT-7 — Edit — Delete
Yeah the Goo when it hits directly on the ball will send it rocketing around the map.]]>
http://www.carball.net/project/index.php?do=details&task_id=78 http://www.carball.net/project/index.php?do=details&task_id=78
FS#77: Add Ball View Camera HoMeRS}i{MpSoN Thu, 20 Nov 2008 13:00:08 -0700 http://www.carball.net/project/index.php?do=details&task_id=77 http://www.carball.net/project/index.php?do=details&task_id=77 FS#76: Time Reset After Goal UrDaddy Sat, 15 Nov 2008 13:29:23 -0700
[Beta 3]

Time resets after a goal to the beginning of the match time. At least the timer will reset, not sure if the time itself resets or just the timer. I say this because one time during testing, I scored with 10 seconds left to tie the match to see what would happen with overtime. Sure enough, the timer reset, but then right after the game said "Overtime" even though the timer was still looked like it was 14:00 or so left in the match. I scored a goal, and the game ended and said I won. This was fixed in a previous build, but looks like there are still issues with it.]]>
http://www.carball.net/project/index.php?do=details&task_id=76 http://www.carball.net/project/index.php?do=details&task_id=76
FS#75: Weapon Issues UrDaddy Sat, 15 Nov 2008 13:05:29 -0700
[Beta 3]

-Right now the weapon bar only shows 1 slot available.

-Also cannot pickup multiple items, not sure if this is related to the weapon bar only having 1 available slot.

-Weapon fire has some serious issues. It's hard to describe, but when I came into the game I wasn't able to fire Goo, it would just stay in my inventory. Later I was able to fire it fine, and then when I picked up another Goo I wasn't able to fire that one. Also when I entered the game, I was able to fire a Rocket without issues, but then the next one I fired didn't fire and just stayed in my inventory. Boost and Invis seemed to fire just fine. I figured out by pressing the 1 and 2 on my keyboard (used to switch between weapon slots in regular UT3) that if I switched off the weapon slot holding the Goo or Rocket I was unable to fire, that switching back to it let me fire. So basically switch off the weapon slot, then switch back to it, and you can fire the weapon.]]>
http://www.carball.net/project/index.php?do=details&task_id=75 http://www.carball.net/project/index.php?do=details&task_id=75
FS#74: Name Tags appear "outside" the map UrDaddy Sat, 15 Nov 2008 11:52:02 -0700
In Instant Action the name tags on the bots are not only above their cars, but that there is also a copy of their tags that floats outside of the map not attached to their cars.
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http://www.carball.net/project/index.php?do=details&task_id=74 http://www.carball.net/project/index.php?do=details&task_id=74
FS#73: Ball Behavior UrDaddy Sat, 15 Nov 2008 11:45:57 -0700
The ball has almost no bounce to it, and is near impossible to get off the ground.

Jump [Beta 1]

The ball if right in front of you being pushed slows you down considerably.

MC [Beta 2]

I think the ball needs a lot less weight to it, if that's possible. As jump said, it slows down the car (I don't know if this is just because it's touching the tires though), also, it's very hard to get the ball off the ground. At first I thought it was impossible to do a rocket chip, but I pulled a very small one off finally. The ball popped up barely enough to go over a car, but I now know it's possible. Right now the ball feels like a dead weight, slowing the car down, pushing the car back, and barely ever getting off the ground enough to bounce.]]>
http://www.carball.net/project/index.php?do=details&task_id=73 http://www.carball.net/project/index.php?do=details&task_id=73