CarBall 3

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FS#63 - Impliment best Weapon functionality

Attached to Project: CarBall 3
Opened by HoMeRS}i{MpSoN (homersimpson) - Tuesday, 11 November 2008, 11:09 GMT-7
Last edited by HoMeRS}i{MpSoN (homersimpson) - Wednesday, 03 June 2009, 18:17 GMT-7
Task Type Feature Request
Category Game Play
Status New
Assigned To No-one
Operating System Windows
Severity Low
Priority Low
Reported Version Alpha
Due in Version Undecided
Due Date Undecided
Percent Complete 0%
Votes 0
Private No

Details

Impliment best Weapon functionality by overriding CB3_InventoryManager.SwitchToBestWeapon
This task depends upon

Comment by UrDaddy (UrDaddy) - Saturday, 15 November 2008, 11:02 GMT-7
Is this necessary? What weapon will the game choose as your best weapon? If it's hard to do I would say forget it, since it doesn't sound necessary, but really up to you.....
Comment by HoMeRS}i{MpSoN (homersimpson) - Wednesday, 19 November 2008, 09:12 GMT-7
Not hard to impliment, but unsure of how it should function. We didn't have anything like this in CB2. I just didn't want to lose track of it. In UT2k4 you could set your own weapon priority, and ideally that is what I would like to use if UT3 has similar functionality. Alternately, it would have to use the "group" numbers I have set. Right now, each pickup gets its own group (I THINK boost =1, rocket =2, goo =3 and invis =4). That may not be the right order, because bigger might be higher. Would require more research, and I look at this probably as more a next release feature like the suicide delay.

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